PennVention 2008 Prize Winners
$5,000 Grand Prize: Proteza
$2,500 2nd Place: Traffic Safety Glove
$1,000 3rd Place: Solar Photon
Lowenstein Sandler PC Legal Mentor Award: Traffic Safety Glove
Bresslergroup Best Product Concept Award: Solar Photon
QVC Consumer Innovation Award: Snack Caddy
Meltwater Social Innovation Award: Solar Photon
Tierney Communications Strategy, Positioning & Branding Prize: Crave Mobile
Paramount Rapid Prototype Award: Proteza
PennVention 2008 Finalists
Proteza SmartSock
Chrysta Irolla (BE ‘08)
Bayesian Diagnosis Pro
A web-based, medical decision support software tool for health care professionals based on Bayesian networks.
Traffic Safety Glove
Illumination Diagnostics
A breast cancer diagnosis kit that will be offered as a chemical compliment to screen mammography for the quick, accurate and cost efficient detection of early-stage breast cancer.
Crave Mobile
A SMS/WAP-based mobile social network leveraging the Facebook platform to create a unique and powerful tool for people to stay engaged and in communication with others as well as the information that is important to them while on the go.
OpticSense
A non-invasive blood glucose monitor that accurately measures glucose concentration in real-time through blood vessels in the retina without the pain associated with pin pricks or implants.
OSHealth
Strives to be the global industry standard for health metrics and corporate wellness program metrics. They help employers identify strengths and weaknesses in their employees' health and empower them with the knowledge to make changes.
Snack Caddy
An innovative solution to the challenge of serving food outside
Solar Photon
A small scale solar concentrator. It employs high intensity PV cells to efficiently harvest solar energy. It is intended to be sold to individual consumers, farmers, and land owners. It is the next step towards distributed energy generation.
SWITCH-A-ROO
A convenient method of operating electrical outlets wirelessly.
YoYouWantTo
A web-based way to find people in your real-life communities to do things with. Focused on spontaneous and informal offline activities such as getting lunch between classes, studying for an exam, or seeing a magic show.





